Stellaris best leader traits

Venerable (+4) +120 Leader lifespan - I have a non elective government type otherwise I wouldn't consider this. Pacifist (To qualify for government) +10% Food -25% War tolerance -10% War happiness -10% Army damage. Materialist (To raise science) +5% Physics output +5% Society output +5% Engineering output.

Stellaris best leader traits. Leader traits. Leaders can have multiple veteran classes via traits but the UI will only display the first one. Hovering over the leader will reveal the other veteran class traits. Trait (scientist) ID. Council. Explorer (Subclass) subclass_scientist_explorer. no.

Capitalist lvl 1/2: +8/+32 Energy. That means if you keep your eager leaders under level 4, you can trade Unity (+2 per level) for other resources at a rather favorable rate. Best case scenario:Level 3 psychic Scientist with Eagerness 1 and Private Mine 2. For an upkeep of -6 Unity you get +32 minerals and +5 in all research fields, with NO ...

Empires rise and they fall based on the strength of their leaders. If you have an empire built around the strength of a particular Stellaris leader, you probably want to keep that leader around for as long as possible. With the Enduring trait, you give your leaders an extra 20+ years of life.It’s weird to talk about the “best” negative traits – so here are the least-damaging debuffs you can pick for your species in Stellaris. 10. Slow Learners/Repurposed Hardware. In my empire, we value everyone’s contributions to society, even those who are “slower” than others. Slow Learner species have a 25% slower Leader ...Logic Engines. Sadly, Logic Engines is limited to the Gestalt Consciousness. We say “sadly” because this is one of the most useful traits in the game! This trait boosts your research output by +10% across the entire empire because it’s not limited to a single station or job. With this boost, you can unlock helpful technologies much ...Other leader traits are pretty straightforward. For scientists the lead researcher roles are what matter most; Sapient AI Assistant and Spark of Genius are the best (+10% …Because a negative trait is worth roughly as much as 2 positive traits (and only drops upkeep by 1 level), a leader with 3 negative traits is already a total garbage leader - unless you got REALLY lucky with negatives (like getting negatives that impact council roles on your Explorer). Even a leader with 2 negatives is a high-risk prospect. Mar 20, 2023 · Each leader has an age in years and has a base guaranteed lifespan of 80 years, which can be improved by certain species traits, leader traits, and technologies. After passing their guaranteed lifespan, leaders have a chance of dying every month. The probability is 0.2% per year that has passed since their guaranteed lifespan.

Star Oath is a large-scale standalone leader system mod, using a brand-new framework to redesign Stellaris' leader systems. 1. Hundreds of new leader traits have been added, covering all leader types~. 2. Makes the leader system more important and engaging by allowing players to customize the leader's development and skills through a …Traits represent the background, education or personality of a leader. Most traits can be upgraded. The way in which leaders gain or upgrade traits depends on whether the Galactic Paragons DLC is enabled: If the DLC is enabled: Leaders are able to select a trait to gain or upgrade every time they level up. At level 4, they can choose a Veteran ...Leaders Common leader traits Admiral traits General traits Governor traits Scientist traits Paragons This page lists traits specific to the admiral class and its sub-classes only. For common traits please see leader traits . Traits represent the background, education or personality of a leader. Most traits can be upgraded.Mar 2, 2017 · Showing 1 - 4 of 4 comments. sierra_one_ Mar 2, 2017 @ 2:36pm. Extremely Adaptive and Fast Breeders. The swarm, the swarm! #1. Honestly Sassy Mar 2, 2017 @ 2:38pm. I personal play tree people [Plantoid DLC ftw] with long lives, strong, while being slow learners, preferring to stay home bound. #2. Apeironic_Entelechy Mar 2, 2017 @ 2:40pm. The resource production is actually quite good. Plus Strong gives a positive attraction for militarists which is nice to have for pacifist type openings so you can move out of pacifist to wage war. ... Maybe "Explaining positive traits in Stellaris: Tier List" or something Reply ... (basically your first leaders live just long enough to benefit ...Paradox have announced the next expansion for their grand spacefaring strategy game Stellaris. It's called Galactic Paragons, and it's coming on May 9th. Larger space regimes require more work, so this expansion is for fans of big government, focusing on Stellaris' collection of leaders, expanding the council system, and introducing deeper …Agendas got moved to not be ruler dependent. This means rulers have one less stat but it's better for the player. And they made it so that your good council scientists/governors/admirals will also be good rulers, instead of you potentially losing all their good traits. I would consider this a good thing. If a leader goes from council position ...Create a ranking for Stellaris Admiral Traits (Leaders) 1. Edit the label text in each row. 2. Drag the images into the order you would like. 3. Click 'Save/Download' and add a title …

A powerful capital world. An excuse to play like a xenophile, even if you aren’t one this run. 6. Resource Consolidation. Efficiency on a planetary scale never looked so majestic. Resource Consolidation is one of the more meta origins that can lend itself to good narrative-building as long as you are creative enough.Jojojay Mar 4, 2018 @ 11:06pm. militarist, xenophobe, athoritarian. choose the syncretic evolution perk so that you can choose a secondary race for your empire. make this race strong and good at mining, but stupid and poor leaders. set your secondary race as slaves. this way you can get 40-80 percent more minerals from planet mines (you get ...But I think any “best leader” build would probably need the progenitor origin as that’s the only origin you can consistently get lvl 10 leaders in every field. The Kingdom of Shap looks like they’ll just get old leaders instead of actually strong, high level ones. 42. ajanymous2 • Militarist • 6 mo. ago.Jan 2, 2021 · The reduced upkeep trait they have a chance to get after being attached to a fleet of a minimum size for a certain period. Wipe out an enemy fleet, might get a good offensive trait, might get butcher. Scientists can only get traits when not leading research. Assisting from orbit in a ship and surveying planets are the way to get traits on them. It's basically Imperial Fiefdom, but way better. Those are the three best vanilla origins that I (and Montu) consider S tier. 22. SyrusAlder • 9 mo. ago. Dunno, depends on your empire. Prosperous is simple and strong. Extra pops and a planetary bonus is very good.

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Showing 1 - 4 of 4 comments. sierra_one_ Mar 2, 2017 @ 2:36pm. Extremely Adaptive and Fast Breeders. The swarm, the swarm! #1. Honestly Sassy Mar 2, 2017 @ 2:38pm. I personal play tree people [Plantoid DLC ftw] with long lives, strong, while being slow learners, preferring to stay home bound. #2. Apeironic_Entelechy Mar 2, 2017 @ 2:40pm.Stellaris Leader Trait IDs | Stellaris Commands. A complete and up-to-date searchable list of all Stellaris leader trait IDs. Traits represent the background, education or …A once-in-a-lifetime talent. A paragon in the making” This trait gives this minor leader One Normal Leader Trait as a Minor Leader, making it provide an extra bonus whilst still being a Minor Leader. This trait will not count as one of the starting leader traits if he is ascended. Potentially, it could add a further +1 Starting trait when ...Biological traits. Traits are purchased from a points pool, with 2 points being available at the start of the game. Some traits are negative and have a negative cost, refunding points into the pool. Each species is limited to a maximum of 5 traits; traits that cost 0 points do not count against this limit but can only be acquired from certain ...

Leader maximum trait points have been modified in order to enable different combinations of traits. Thus, a leader can have 2 traits (positive and/or negative) which are less powerful or 1 trait that is very powerful. Leader default cost has been increased to 500 energy in order to combat increased perks they bring.Oracle, a destiny leader trait unique to the Oracle renowned paragon. Oracle, an empire modifier that can be received as a possible outcome from the Hidden Worlds archaeological site. Activate Oracle Nexus, a planetary decision that can be unlocked as a possible outcome from the Hidden Worlds archaeological site. Oracle …If you want your empire to be strong in Stellaris. You have to make good choices and build a good empire. This guide includes multiple empire builds, if you want me to add more, ... Negative Traits Slow learners. Leader experience gain -25%; Unruly. Empire sprawl from pops +10% < > 13 Comments reo [author] Apr 8, 2022 @ 10:19amLeaders can only start off with 3 traits, aka 2 bonus traits, when recruited. They will come with their randomly chosen trait and their racial traits in this priority order: Psionic, Cyborg, Erudite, Brainslug. Remember that erudite, as a leader trait, does not stack with psionic or cyborg. So while your species can have it and benefit from the ... Synths have easier upkeep, +20% to all production, crazy pop growth, better leader traits and 100% habitability. They are better pops than even gene mod can make; basic cyborgs aren’t even close. Yes the traits are worse, but that just means you have smaller downsides with synths. The primary downside of synths is simply that Droids are crazy ...Capitalist lvl 1/2: +8/+32 Energy. That means if you keep your eager leaders under level 4, you can trade Unity (+2 per level) for other resources at a rather favorable rate. Best case scenario:Level 3 psychic Scientist with Eagerness 1 and Private Mine 2. For an upkeep of -6 Unity you get +32 minerals and +5 in all research fields, with NO ...But I think any “best leader” build would probably need the progenitor origin as that’s the only origin you can consistently get lvl 10 leaders in every field. The Kingdom of Shap looks like they’ll just get old leaders instead of actually strong, high level ones. 42. ajanymous2 • Militarist • 6 mo. ago.Eye for Talent (+1 max leader level, +20% experience gain): solid for getting higher-level leaders, which will give higher bonuses in every category. Being even one level ahead with governors and scientists will be a big boon for your overall economy and tech output.

Hey, in case this is what you were looking for, try running the command: add_trait_leader 1. The 1 can be any leader id number. This will dump a full list of all leader traits into the console. Also, with both the add_trait_leader and remove_trait_leader commands, you can put the trait id number as the 2nd parameter in place of writing out the ...

Stellaris. What 'bad' traits should I pick for extra points? slow breeders is my number one choice. you can research faster growth fast anyway. repugnant because I go full purger and an extra -25 to opinion there isnt a big deal. slow breeders is my number one choice. you can research faster growth fast anyway.Bio Ascension combines the trait change ability of Robomodding, with way more Trait points and much stronger traits. 2.0 made a lot of secondary stuff relevant, like Army Combat strenght/defense army power. So it only increased the value of Bio Ascension.published 20 October 2023. Time for some 5D chess. Comments. Galactic tyranny sim Stellaris is officially getting weird. Paradox has announced the game's next DLC—named Astral Planes—and it's ...Favorite. Share. (I) Introduction. Welcome to the Guide to Traits, Ethics, Origins, Civics, Traditions, and APs. This guide will go over the effects and aftereffects of …What are your favorite leader traits / general builds now? After all the updates, what traits / leader types / civics etc seem far better to you, or are just way more fun in general? Stuff like the reduced ship build cost traits seem quite a bit more useful from my experience. 5. Stellaris Real-time strategy Strategy video game Gaming. 1 comment.Psionic Ascension: Even in Other Empires grants the Latent Psionic and Psionic traits to all members of a species (galaxy-wide) when their founding empire chooses Psionic ascension; works with this mod to allow cybernetic Pops to also gain psionic powers; Leader Traits: All Eligible Species Traits ensures that your leaders gain all applicable …Xenology aims to make every species truly unique, each with its own strengths and weaknesses. Some are natural leaders, and others are born inept and dimwitted. No two alien species are alike. Many traits will even generate special leaders with more specialized bonuses (or maluses), incentivizing the violent conquest or peaceful assimilation of ...All of them start at level 4. Each renowned paragon has a 10% chance every decade to trigger an event that grants a reward. There are two events for each renowned paragon and each can only happen once. Renowned paragon. Class. Veteran class. Destiny trait. Positive traits. Negative trait.Synths have easier upkeep, +20% to all production, crazy pop growth, better leader traits and 100% habitability. They are better pops than even gene mod can make; basic cyborgs aren’t even close. Yes the traits are worse, but that just means you have smaller downsides with synths. The primary downside of synths is simply that Droids are crazy ... Maybe. Leaders can sometimes be seen as an overlooked part of the system save trying to get that intellect governor or engineering scientist who specializes in voidcraft. They are broken down into the following categories: Ruler: Gives empire wide bonuses, decided based on government type. Governors: Gives sector wide bonuses.

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remove_trait_leader <Leader ID> <Trait ID>. This command removes the trait with the specified ID from the leader with the specified ID. Name. Description. Leader ID. The ID of the leader you wish to remove the specified trait from. Trait ID. The ID of the trait you wish remove. See our trait ID list for a list of all traits.Aug 21, 2021 · 8 Traditional - Gaining More Power. Important for players that enjoy the role-playing side of Stellaris, this trait lets you dictate what direction the civilization heads. Increasing Unity income and unlocking the traditions tree, your control over the culture gets a boost. With paths such as domination, diplomacy, and harmony, this choice ... 8 Traditional - Gaining More Power. Important for players that enjoy the role-playing side of Stellaris, this trait lets you dictate what direction the civilization heads. Increasing Unity income and unlocking the traditions tree, your control over the culture gets a boost. With paths such as domination, diplomacy, and harmony, this choice ...Martin Luther King Jr. was a good leader because of his knowledge of the cause he fought for, his communication skills and his example in living out the principles he articulated. Other leadership traits included his willingness to sacrific...10. Emotion Emulators (Best For Machine Empires) Yes, you can create a race of charismatic machines whose sole purpose is to seek out and destroy all organic life in the universe. Emotional Emulators gives you bonus amenities, which may not seem like much but greatly reduces the number of maintenance drones you need.Stellar_AI_System • 5 mo. ago. Basically, the origin is a starting bonus (and unique traits) with some minor events during the gameplay, but otherwise, you roleplay the origin, however you want - contrary to the knights of the toxic gods, where you have to follow the story and have just minor choices during the game.Capitalist lvl 1/2: +8/+32 Energy. That means if you keep your eager leaders under level 4, you can trade Unity (+2 per level) for other resources at a rather favorable rate. Best case scenario:Level 3 psychic Scientist with Eagerness 1 and Private Mine 2. For an upkeep of -6 Unity you get +32 minerals and +5 in all research fields, with NO ... Leaders have a hidden, randomly assigned maximum number of negative traits they can pick up, up to a maximum of 4. Some leaders might not pick up any negative traits, most will likely get at least one or two over their lives. And some are timebombs of negative traits just waiting to go off. So the benefit of Talented and Heroic Past stack ...Home Lists 9 Best Traits In Stellaris, Ranked By Xavier Od Published Aug 21, 2021 These traits will you gain different boosts in Stellaris to match your unique playstyle. Taking to the stars and starting up an empire is an ambitious goal with Stellaris giving you all the tools to get you there. ….

Empires rise and they fall based on the strength of their leaders. If you have an empire built around the strength of a particular Stellaris leader, you probably want to keep that leader around for as long as possible. With the Enduring trait, you give your leaders an extra 20+ years of life.They all have ways to boost experience in order to get stronger leaders. Negative traits are the killer too in certain builds necrophage doesn't want negative traits as your leaders are effectively immortal. Hives/Machines don't care about negative traits you can purge them all off the council using an agenda.Bio Ascension combines the trait change ability of Robomodding, with way more Trait points and much stronger traits. 2.0 made a lot of secondary stuff relevant, like Army Combat strenght/defense army power. So it only increased the value of Bio Ascension.This page lists traits specific to the scientist class and its sub-classes only. For common traits please see leader traits. Traits represent the background, education or personality of a leader. Most traits can be upgraded. The way in which leaders gain or upgrade traits depends on whether the Galactic Paragons DLC is enabled:The Empire Council is the heart of your government. Every game the Council starts out with 3 seats; for your Ruler, Head of Research, and Minister of Defense . Eladrin strongly approves of this council's species portrait. Each position gives a unique Empire bonus that scales with the skill level of the assigned leader.Description. This mod adds a negative version of most leader traits in the game, to add more flavor to your leaders. Also affects the AI. Also allows scientists to have multiple specialities, and makes some of the original negative traits available from rank one. This mod works best together with a mod that increases the number of starting ...Add override of special leader traits file - leader traits are now respect their opposites blocks, meaning Cyborg and Psychic are not usable together by default; For bugfix version 3.8.3: use new built-in trigger to check for Chosen One leaders; 7.1.1 Update for Stellaris version 3.8.4 "Gemini" - integrate underlying game changesOct 18, 2023 · Biological traits. Traits are purchased from a points pool, with 2 points being available at the start of the game. Some traits are negative and have a negative cost, refunding points into the pool. Each species is limited to a maximum of 5 traits; traits that cost 0 points do not count against this limit but can only be acquired from certain ... Stellaris best leader traits, Mar 6, 2022 · Xenology aims to make every species truly unique, each with its own strengths and weaknesses. Some are natural leaders, and others are born inept and dimwitted. No two alien species are alike. Many traits will even generate special leaders with more specialized bonuses (or maluses), incentivizing the violent conquest or peaceful assimilation of ... , INSERT_LATVIAN_JOKE • Gas Giant • 5 mo. ago. Leaders have a hidden "Unmodified Maximum Number of Negative Traits" as far as I can tell this number is from 0 to 4. It seems to be 3 or 4 most often. So if you have nothing that reduces the maximum number of negative traits then they will gain at most that number of negative traits., The DLC pack includes three new tracks from fan favourite composer Andreas Waldetoft. There's no release date, but Astral Planes will release alongside the forthcoming Stellaris 3.10 Pyxis update - you can find a bit more info on the Steam page. While Stellaris has never set worlds alight with its DLC, the Paradox sim remains one of the best ..., Leader Lifespan: -10 Years Habitability: +20% Cost: 1 Trait Point Juiced Power "Adrenaline released on demand and hyper-potent growth hormones have led to a massive increase in strength. Just ignore the occasional internal tearing." Army Damage: +40% Leader Lifespan: -10 Years Worker Pop Resource Output: +5% Combat Damage: …, Eye for Talent (+1 max leader level, +20% experience gain): solid for getting higher-level leaders, which will give higher bonuses in every category. Being even one level ahead with governors and scientists will be a big boon for your overall economy and tech output. , Leaders now cost Unity to hire rather than Energy. They also have a small amount of Unity Upkeep. We understand that this increases the relative costs of choosing to hire several scientists at the start of the game for exploration purposes, or when “cycling” leader traits, as you are now choosing between Traditions and Leaders.., Sep 26, 2022 · Immortalis Sep 26, 2022 @ 10:07am. As a general rule, if you type just the "add_trait_leader" followed by " (leader id)" (which you can get via the debug command), it should list all the traits that can be added to that particular leader. So, for example, if you select a general's id it should not prompt you traits like roamer or eye for talent ... , Stellaris. What 'bad' traits should I pick for extra points? slow breeders is my number one choice. you can research faster growth fast anyway. repugnant because I go full purger and an extra -25 to opinion there isnt a big deal. slow breeders is my number one choice. you can research faster growth fast anyway., Different traits accomplish different things. Your best “x” is only good in the right situation with the right support and synergy, and it will excel against certain things and have weaknesses against others. This is even more true in stellaris; aggro exterminators counter tech rushers who counter campers who counter aggro exterminators., add_trait_leader Command Help. This command will add the specified trait to the leader with the specified ID. Use 'debugtooltip' to find leader IDs. A complete, searchable list of all Stellaris traits along with their keys (IDs) for use in cheats, mods and console commands., Command Generator. Adjust the settings below to automatically generate a command. Once you've got everything right, hit the Copy button and paste it into the console in Stellaris. add_trait_leader <Leader ID> <Trait ID>. Copy. 0/2 arguments filled. Reset All Arguments. Leader ID. Trait ID., This page lists traits specific to the governor class and its sub-classes only. For common ..., Odysseus has numerous admirable character traits, but the three that are often used to define him are his courage, intelligence and sensitivity. These qualities contribute to the popular image of Odysseus as a leader of men and a Homeric he..., Also some traits are easier to get via victory, loss, or some other condition than others. For my main battleship fleet I like to start with engineering then preferably pick up unyielding and aggressive. Once I have my three conventional traits then I will purge my leadership to make it more likely for a successful chosen one on my desired admiral., Leaders now cost Unity to hire rather than Energy. They also have a small amount of Unity Upkeep. We understand that this increases the relative costs of choosing to hire several scientists at the start of the game for exploration purposes, or when “cycling” leader traits, as you are now choosing between Traditions and Leaders.., Apr 21, 2017 · Traits: Lithoid, Industrious, Talented, Sedentary Authority: Hive Minded Ethics: Gestalt Consciousness Civics: Terravore, Natural Neural Network Origin: Progenitor Hive Useful Traditions: Supremacy, Synchronicity , May 23, 2023 · The potential leader trait pool (common traits, class traits, and veterancy traits) is larger than your trait options, but once you have a trait, you can double down. This means you're not guaranteed an ideal trait in any level-up, but once you have a good one, you can double-down on it if the new roles weren't ideal. , The DLC pack includes three new tracks from fan favourite composer Andreas Waldetoft. There's no release date, but Astral Planes will release alongside the forthcoming Stellaris 3.10 Pyxis update - you can find a bit more info on the Steam page. While Stellaris has never set worlds alight with its DLC, the Paradox sim remains one of the best ..., Stake your claim with the hardiest, most stubborn species in Stellaris’ history! Gamble the future of your planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy. Includes New Origins, Civics, Traits, Ship Models and more. $19.99. Stellaris: Overlord May 12, 2022., Use tweakergui debugtooltip (pre 1.1) or debugtooltip (1.1) command to find the id of leaders. Example of console command: "add_trait_leader 4 leader_trait_adaptable". Generic Leader ID numbers are generated in every new game as follows (tested on 5/18/16 version 1.0.2): 1 - Admiral Pool Leader #1 ; 2 - Admiral Pool Leader #2 ; 3 - Admiral Pool ..., The Cybernetic, Latent Psionic, and Psionic species traits can be merge-added from one species template to another of the same overall species. As of Stellaris 3.5 "Fornax" and 3.6 "Orion," there are special traits for the Overtuned origin and cybernetic empires - this mod also allows those to be freely merge-added and merge-removed. This …, It’s weird to talk about the “best” negative traits – so here are the least-damaging debuffs you can pick for your species in Stellaris. 10. Slow Learners/Repurposed Hardware. In my empire, we value everyone’s contributions to society, even those who are “slower” than others. Slow Learner species have a 25% slower Leader ..., Home. Lists. 9 Best Traits In Stellaris, Ranked. By Xavier Od. Published Aug 21, 2021. These traits will you gain different boosts in Stellaris to match your unique playstyle. Taking to the stars and starting …, May 8, 2023 · Well, Destiny Leader Traits are going to be pretty strong. DeanTheDull. May 8, 2023. Jump to latest Follow Reply. If you haven't seen yet... Level 8 leaders get a Legendary trait, and by the looks of it... Statecraft rushing for Agenda rushing XP-to-leader gains is going to be pretty good. Among the options- Shroud Preacher, for governors ... , Perceptive Mentor +1 Additional Leader Trait Options for all leaders Knowledge and experience are the foundation of every great society. This leader possesses ..., Sep 26, 2022 · Immortalis Sep 26, 2022 @ 10:07am. As a general rule, if you type just the "add_trait_leader" followed by " (leader id)" (which you can get via the debug command), it should list all the traits that can be added to that particular leader. So, for example, if you select a general's id it should not prompt you traits like roamer or eye for talent ... , What do people think about being able to choose from a pool of leaders at the beginning of the game so that you have a little more control over what traits..., Mar 6, 2022 · Xenology aims to make every species truly unique, each with its own strengths and weaknesses. Some are natural leaders, and others are born inept and dimwitted. No two alien species are alike. Many traits will even generate special leaders with more specialized bonuses (or maluses), incentivizing the violent conquest or peaceful assimilation of ... , Feb 22, 2018 · Features. Choose agenda and traits for your rulers. All vanilla ruler traits and their technology requirements are included. Rulers can slowly level up (to your leader level cap). First bonus trait at level 5 and second at level 8. Leaders now guaranteed to gain one bonus trait at level 5 (provided they haven't gained one before) , Mar 6, 2022 · Xenology aims to make every species truly unique, each with its own strengths and weaknesses. Some are natural leaders, and others are born inept and dimwitted. No two alien species are alike. Many traits will even generate special leaders with more specialized bonuses (or maluses), incentivizing the violent conquest or peaceful assimilation of ... , Hey, in case this is what you were looking for, try running the command: add_trait_leader 1. The 1 can be any leader id number. This will dump a full list of all leader traits into the console. Also, with both the add_trait_leader and remove_trait_leader commands, you can put the trait id number as the 2nd parameter in place of writing out the ..., Certain leader traits are only accessible to specific leader's classes, if for example you want your ruler to start with Spark of Genius they need to be a scíentist. If you play a Democracy, depending on your empire's ethics, certain leader classes receive +20% more support in an election. Scientist leader always starts with +7% research path ..., A family trait is a genetic likeness that is passed through parents’ genes to their children. Most specific traits are passed directly from one parent. Genetic disorders are also traits that can be passed from a parent to a child.